

I noticed that, towards the end of the file, before the game initializes, it returns an error statement saying that "deferred_light_v.glsl" is missing from the x86/shaders/compiled folder. I also have the -log parameter active, if it helps. I have 7 dumps with the same error message. I extracted the opengl32.dll, as instructed, but I'm still getting the same dump results. That fixed the problem with GPU Caps Viewer, but I still get the invalid instruction dump file when launching the game. GPU Caps Viewer needs the same treatment, copy opengl32.dll where GpuCapsViewer.exe resides and then you should see for OpenGL "OpenGL 3.3 (Gallium 0.4 on llvmpipe (LLVM 3.6, 128 bits) with 136 ext.)" You need to copy in the same directory where GrimFandango.exe resides.
